Software and Board Games

Kubernetes

This ended up being quite a long running project that touched on many things: - Istio and service meshes - Kind/Minikube, how to do local development. Even looked a bit at Azure Dev Spaces - Micro frontends and how to create a single UI from multiple services - Helm and how to update kubernetes - Database Deployments As well as implementing the above I also thought about but never implemented: - Dependency Inversion of services, and how each service should not rely on the existence of others

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